Subversion Repositories DevTools

Rev

Rev 2153 | Blame | Last modification | View Log | RSS feed


using System;
using System.Text;
using System.Globalization;
using System.Collections;
using System.Windows.Forms;
using ReqPro40;

namespace EA_ReqPro
{
        /// <summary>
        /// Summary description for EA_Utils.
        /// </summary>
        public class EA_Utilities
        {

                public EA_Utilities()
                {
                }

      /// <summary>
      /// This function is designed to parse EA models/packages in a predefined way, whilst allowing
      /// a user to specify what processing is to be done upon or with each element found.
      /// </summary>
      /// <param name="thePackage"></param>
      /// <param name="worker"></param>
      /// <param name="recurse"></param>
      public static void findAndProcessPackageElements( EA.Package thePackage, EA_UtilitiesRecursionWorker worker, bool recurse)
      {
         worker.processPackage( thePackage );

         foreach (EA.Element theElement in thePackage.Elements)
         {
            worker.processElement( theElement );

            if (Main.mustAbort)
               return;
         }

         if (recurse == true)
         {
            foreach (EA.Package subPackage in thePackage.Packages)
            {
               // RECURSION
               findAndProcessPackageElements( subPackage, worker, true);

               if (Main.mustAbort)
                  return;
            }         
         }
      }

      public static void deletePackage(EA.Package packageToDelete)
      {
         EA.Package parentPackage = Main.EA_Repository.GetPackageByID(packageToDelete.ParentID);
         if (parentPackage != null)
         {
            short i = 0;
            foreach(EA.Package pkg in parentPackage.Packages)
            {
               if (pkg.PackageID == packageToDelete.PackageID)
               {
                  parentPackage.Packages.Delete(i);
                  break;
               }
               i++;
            }
            parentPackage.Packages.Refresh();
         }
      }

      public static EA.Element get_selected_element(ArrayList allowedElementTypes)
      {
         object o;
         EA.ObjectType type;

         type = Main.EA_Repository.GetTreeSelectedItem(out o);
         if (type == EA.ObjectType.otElement)
         {
            if (allowedElementTypes == null)
               return (EA.Element)o;

            if (allowedElementTypes.Contains( ((EA.Element)o).Type ))
               return (EA.Element)o;
         }
         return null;
      }

      public static EA.Package get_selected_package()
      {
         object o;
         EA.ObjectType type;

         type = Main.EA_Repository.GetTreeSelectedItem(out o);
         if (type == EA.ObjectType.otElement)
         {
            return Main.EA_Repository.GetPackageByID(((EA.Element)o).PackageID);
         }
         else if (type == EA.ObjectType.otDiagram)
         {
            return Main.EA_Repository.GetPackageByID(((EA.Diagram)o).PackageID);
         }
         else if (type == EA.ObjectType.otPackage)
         {
            return (EA.Package)o;
         }
         return null;
      }

      /// <summary>
      /// Creates a package under the specified parent package. the package is given a tree position
      /// as specified in order for it to be ordered in the model as the caller requires.
      /// </summary>
      /// <param name="parentPackage"></param>
      /// <param name="name"></param>
      /// <param name="treePos"></param>
      /// <returns></returns>
      public static EA.Package createPackage(EA.Package parentPackage, string name, int treePos)
      {
         EA.Package newobj = (EA.Package)parentPackage.Packages.AddNew(name, "Package");
         newobj.TreePos = treePos;
         newobj.Update();
         return newobj;
      }

      /// <summary>
      /// Adds a connection between one EA element and another
      /// </summary>
      /// <param name="repository"></param>
      /// <param name="rq_artifact"></param>
      /// <param name="ea_req"></param>
      public static void add_connection(EA.Element src_element, EA.Element dest_element)
      {
         if (false == ea_element_traces_to_or_from(src_element, dest_element))
         {
            // Add the new connection between the src_element and dest_element
            EA.Connector c = (EA.Connector)src_element.Connectors.AddNew("", "Dependency");
            c.SupplierID = dest_element.ElementID;
            c.Direction = "Source -> Destination";
            c.Update();
            src_element.Connectors.Refresh();
         }
      }

      private static bool ea_element_traces_to_or_from(EA.Element src_element, EA.Element dest_element)
      {
         foreach(EA.Connector ea_c in src_element.Connectors)
         {
            int destId = -1;

            // we dont care about direction of relationship, so test for both
            if (ea_c.ClientID == src_element.ElementID)
               destId = ea_c.SupplierID;
            else if (ea_c.SupplierID == src_element.ElementID)
               destId = ea_c.ClientID;

            // and make sure we filter out self-referential connectors
            if (destId != src_element.ElementID)
            {
               if (destId == dest_element.ElementID)
                  return true;
            }
         }

         return false;
      }



      public static void DumpEAElement()
      {
         EA.Element ea_ele = (EA.Element)Main.EA_Repository.GetTreeSelectedObject();

         Main.WriteOutput("EA Element : " + ea_ele.Name, ea_ele.ElementID);
         Main.WriteOutput(              "Author : " + ea_ele.Author, -1);
         Main.WriteOutput(         "ClassfierID : " + ea_ele.ClassfierID.ToString(), -1);
         Main.WriteOutput(      "ClassifierName : " + ea_ele.ClassifierName, -1);
         Main.WriteOutput(      "ClassifierType : " + ea_ele.ClassifierType, -1);
         Main.WriteOutput(          "Complexity : " + ea_ele.Complexity, -1);
         Main.WriteOutput(          "Difficulty : " + ea_ele.Difficulty, -1);
         Main.WriteOutput(         "ElementGUID : " + ea_ele.ElementGUID, -1);
         Main.WriteOutput(           "ElementID : " + ea_ele.ElementID.ToString(), ea_ele.ElementID);
         Main.WriteOutput(          "EventFlags : " + ea_ele.EventFlags, -1);
         Main.WriteOutput(     "ExtensionPoints : " + ea_ele.ExtensionPoints, -1);
         Main.WriteOutput(             "Genfile : " + ea_ele.Genfile, -1);
         Main.WriteOutput(            "Genlinks : " + ea_ele.Genlinks, -1);
         Main.WriteOutput(             "Gentype : " + ea_ele.Gentype, -1);
         Main.WriteOutput(        "GetLastError : " + ea_ele.GetLastError(), -1);
         Main.WriteOutput(   "GetLinkedDocument : " + ea_ele.GetLinkedDocument(), -1);
         Main.WriteOutput(   "GetStereotypeList : " + ea_ele.GetStereotypeList(), -1);
         Main.WriteOutput(            "MetaType : " + ea_ele.MetaType, -1);
         Main.WriteOutput(        "Multiplicity : " + ea_ele.Multiplicity, -1);
         Main.WriteOutput(               "Notes : " + ea_ele.Notes, -1);
         Main.WriteOutput(           "PackageID : " + ea_ele.PackageID.ToString(), ea_ele.PackageID);
         Main.WriteOutput(            "ParentID : " + ea_ele.ParentID.ToString(), ea_ele.ParentID);
         Main.WriteOutput(         "Persistence : " + ea_ele.Persistence, -1);
         Main.WriteOutput(               "Phase : " + ea_ele.Phase, -1);
         Main.WriteOutput(            "Priority : " + ea_ele.Priority, -1);
         Main.WriteOutput(        "PropertyType : " + ea_ele.PropertyType.ToString(), -1);
         Main.WriteOutput(            "RunState : " + ea_ele.RunState, -1);
         Main.WriteOutput(              "Status : " + ea_ele.Status, -1);
         Main.WriteOutput(          "Stereotype : " + ea_ele.Stereotype, -1);
         Main.WriteOutput(        "StereotypeEx : " + ea_ele.StereotypeEx, -1);
         Main.WriteOutput(             "StyleEx : " + ea_ele.StyleEx, -1);
         Main.WriteOutput(             "Subtype : " + ea_ele.Subtype.ToString(), -1);
         Main.WriteOutput(          "Tablespace : " + ea_ele.Tablespace, -1);
         Main.WriteOutput(                 "Tag : " + ea_ele.Tag, -1);
         Main.WriteOutput(             "TreePos : " + ea_ele.TreePos.ToString(), -1);
         Main.WriteOutput(                "Type : " + ea_ele.Type, -1);
         Main.WriteOutput(             "Version : " + ea_ele.Version, -1);
         Main.WriteOutput(          "Visibility : " + ea_ele.Visibility, -1);
      }

  
        }


   /// <summary>
   /// A Base Class designed to work with the findAndProcessPackageElements method.
   /// Users will normally derive their own classes from this and add real functionality
   /// to the over-ridable methods the base class provides.
   /// </summary>
   public class EA_UtilitiesRecursionWorker
   {
      public EA_UtilitiesRecursionWorker()
      {
      }

      public virtual void processElement( EA.Element theElement )
      {
      }
      public virtual void processPackage( EA.Package thePackage )
      {
      }
   }


   
   /// <summary>
   /// This class is one derived from the EA_UtilitiesRecursionWorker base class so that
   /// an instance of it can be used as a parameter in the EA_Utilities.findAndProcessPackageElements
   /// method which recursively parses a given package. Thus, clients can parse EA model structure but
   /// specify their own functionality to be carried out on packages and elements found in the
   /// parsing.
   /// This particular derived class is designed to collect a list of element names from the
   /// package, from elements that have a type that is acceptable.
   /// </summary>
   public class ElementAccumulator : EA_UtilitiesRecursionWorker
   {
      public ArrayList Elements = null;
      public ArrayList ElementIDs = null;
      private ArrayList validElementTypes = null;

      public ElementAccumulator(ArrayList elementTypeList): base()
      {
         validElementTypes = elementTypeList;
         Elements = new ArrayList();
         ElementIDs = new ArrayList();
      }

      public override void processElement( EA.Element theElement )
      {
         if (validElementTypes.Contains( theElement.Type ))
         {
            Elements.Add( theElement );
            ElementIDs.Add( theElement.ElementID );
         }
      }
   }

}