| Line 78... |
Line 78... |
| 78 |
*/
|
78 |
*/
|
| 79 |
connect(ui->pushButtonSave, SIGNAL(clicked()), this, SLOT(save()) );
|
79 |
connect(ui->pushButtonSave, SIGNAL(clicked()), this, SLOT(save()) );
|
| 80 |
connect(ui->pushButtonRestore, SIGNAL(clicked()), this, SLOT(cancel()) );
|
80 |
connect(ui->pushButtonRestore, SIGNAL(clicked()), this, SLOT(cancel()) );
|
| 81 |
connect(ui->teamNumber, SIGNAL(valueChanged(int)), this, SLOT(populate(int)) );
|
81 |
connect(ui->teamNumber, SIGNAL(valueChanged(int)), this, SLOT(populate(int)) );
|
| 82 |
|
82 |
|
| 83 |
connect(ui->name, SIGNAL(editingFinished()), this, SLOT(changed()));
|
83 |
connect(ui->name, SIGNAL(textEdited(QString)), this, SLOT(changed()) );
|
| 84 |
connect(ui->category , SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
|
84 |
connect(ui->category , SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
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| 85 |
connect(ui->category , SIGNAL(currentIndexChanged(int)), this, SLOT(updateCategory()));
|
85 |
connect(ui->category , SIGNAL(currentIndexChanged(int)), this, SLOT(updateCategory()));
|
| 86 |
connect(ui->members , SIGNAL(cellChanged(int,int)), this, SLOT(changed()));
|
86 |
connect(ui->members , SIGNAL(cellChanged(int,int)), this, SLOT(changed()));
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| 87 |
connect(ui->disqualified , SIGNAL(clicked(bool)), this, SLOT(changed()));
|
87 |
connect(ui->disqualified , SIGNAL(clicked(bool)), this, SLOT(changed()));
|
| 88 |
connect(ui->nonEquestrian , SIGNAL(clicked(bool)), this, SLOT(recalculateTimes()));
|
88 |
connect(ui->nonEquestrian , SIGNAL(clicked(bool)), this, SLOT(recalculateTimes()));
|