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Line 79... Line 79...
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    connect(ui->pushButtonRestore, SIGNAL(clicked()), this, SLOT(cancel()) );
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    connect(ui->pushButtonRestore, SIGNAL(clicked()), this, SLOT(cancel()) );
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    connect(ui->teamNumber, SIGNAL(valueChanged(int)), this, SLOT(populate(int)) );
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    connect(ui->teamNumber, SIGNAL(valueChanged(int)), this, SLOT(populate(int)) );
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    connect(ui->name, SIGNAL(editingFinished()), this, SLOT(changed()));
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    connect(ui->name, SIGNAL(editingFinished()), this, SLOT(changed()));
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    connect(ui->category , SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
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    connect(ui->category , SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
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    connect(ui->category , SIGNAL(currentIndexChanged(int)), this, SLOT(updateCategory()));
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    connect(ui->members , SIGNAL(cellChanged(int,int)), this, SLOT(changed()));
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    connect(ui->members , SIGNAL(cellChanged(int,int)), this, SLOT(changed()));
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    connect(ui->disqualified , SIGNAL(clicked(bool)), this, SLOT(changed()));
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    connect(ui->disqualified , SIGNAL(clicked(bool)), this, SLOT(changed()));
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    connect(ui->nonEquestrian , SIGNAL(clicked(bool)), this, SLOT(changed()));
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    connect(ui->nonEquestrian , SIGNAL(clicked(bool)), this, SLOT(changed()));
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    connect(ui->disabled , SIGNAL(clicked(bool)), this, SLOT(changed()));
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    connect(ui->disabled , SIGNAL(clicked(bool)), this, SLOT(changed()));
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    updateChanged(false);
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    updateChanged(false);
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    populating = false;
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    populating = false;
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}
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}
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void qmTeamDisplay::updateCategory(void)
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{
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     ui->category_abr->setText( config.team_class[ui->category->currentIndex()].abr );
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}
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/*----------------------------------------------------------------------------
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/*----------------------------------------------------------------------------
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** FUNCTION           : recalculateTimes
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** FUNCTION           : recalculateTimes
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**
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**
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** DESCRIPTION        : Recalculate and update all the times for the legs
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** DESCRIPTION        : Recalculate and update all the times for the legs
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**
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**